wut
v1.7.0
Wii U Toolchain
include
coreinit
scheduler.h
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#pragma once
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#include <
wut.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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extern
void
*
__OSSchedulerLock
;
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void
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__OSEnableScheduler
();
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void
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__OSDisableScheduler
();
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void
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__OSLockScheduler
(
void
* lockId);
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void
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__OSUnlockScheduler
(
void
* lockId);
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BOOL
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OSIsSchedulerLocked
(
void
* lockId);
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void
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__OSTryLockScheduler
(
void
* lockId);
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void
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__OSTouchSchedulerLock
();
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#ifdef __cplusplus
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}
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#endif
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__OSUnlockScheduler
void __OSUnlockScheduler(void *lockId)
__OSSchedulerLock
void * __OSSchedulerLock
__OSDisableScheduler
void __OSDisableScheduler()
__OSTryLockScheduler
void __OSTryLockScheduler(void *lockId)
__OSEnableScheduler
void __OSEnableScheduler()
OSIsSchedulerLocked
BOOL OSIsSchedulerLocked(void *lockId)
__OSLockScheduler
void __OSLockScheduler(void *lockId)
__OSTouchSchedulerLock
void __OSTouchSchedulerLock()
wut.h
BOOL
int32_t BOOL
Definition:
wut_types.h:7
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