wut
v1.8.0
Wii U Toolchain
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include
wut.h
Go to the documentation of this file.
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#pragma once
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/*
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* wut 1.0.0-beta
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*
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* https://github.com/devkitPro/wut
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*/
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#if defined(__GNUC__) || defined(__clang__)
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#define WUT_DEPRECATED(reason) __attribute__((__deprecated__(reason)))
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#define WUT_FORMAT_PRINTF(fmt, args) __attribute__((__format__(__printf__, fmt, args)))
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#else
// not __GNUC__ and not __clang__
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#define WUT_DEPRECATED(reason)
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#define WUT_FORMAT_PRINTF(fmt, args)
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#endif
//__GNUC__ or __clang__
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#ifdef DEBUG
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#define WUT_DEBUG_REPORT(fmt, ...) OSReport(fmt, ##__VA_ARGS__)
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#else
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#define WUT_DEBUG_REPORT(fmt, ...)
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#endif
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#include "wut_structsize.h"
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#include "
wut_types.h
"
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#include "
wut_rplwrap.h
"
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#ifdef DEBUG
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#include <
coreinit/debug.h
>
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#endif
debug.h
wut_rplwrap.h
wut_types.h
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