wut
v1.7.0
Wii U Toolchain
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#include <coreinit/filesystem.h>
#include <nn/result.h>
#include <nn/sl/IStream.h>
#include <nn/sl/details/IStreamDetails.h>
#include <wut.h>
Go to the source code of this file.
Data Structures | |
struct | FileStreamInternal |
class | FileStream |
Namespaces | |
nn | |
nn::sl | |
nn::sl::details | |
Typedefs | |
typedef struct nn::sl::details::FileStreamInternal | FileStreamInternal |
Functions | |
nn::Result | Initialize__Q3_2nn2sl10FileStreamFP8FSClientP10FSCmdBlockPCcT3 (FileStreamInternal *, FSClient *, FSCmdBlock *, char const *, char const *) |
FileStreamInternal * | __ct__Q3_2nn2sl10FileStreamFv (FileStreamInternal *) |
void | __dt__Q3_2nn2sl10FileStreamFv (FileStreamInternal *, int) |
struct nn::sl::details::FileStreamInternal |
Definition at line 13 of file FileStream.h.
Data Fields | ||
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void * | vtable | |
FSClient * | fsClient | |
FSCmdBlock * | fsCmdBlock | |
FSFileHandle | fileHandle |