wut  v1.7.0
Wii U Toolchain
Data Structures | Namespaces | Typedefs | Functions
FileStream.h File Reference
#include <coreinit/filesystem.h>
#include <nn/result.h>
#include <nn/sl/IStream.h>
#include <nn/sl/details/IStreamDetails.h>
#include <wut.h>
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Data Structures

struct  FileStreamInternal
 
class  FileStream
 

Namespaces

 nn
 
 nn::sl
 
 nn::sl::details
 

Typedefs

typedef struct nn::sl::details::FileStreamInternal FileStreamInternal
 

Functions

nn::Result Initialize__Q3_2nn2sl10FileStreamFP8FSClientP10FSCmdBlockPCcT3 (FileStreamInternal *, FSClient *, FSCmdBlock *, char const *, char const *)
 
FileStreamInternal * __ct__Q3_2nn2sl10FileStreamFv (FileStreamInternal *)
 
void __dt__Q3_2nn2sl10FileStreamFv (FileStreamInternal *, int)
 

Data Structure Documentation

◆ nn::sl::details::FileStreamInternal

struct nn::sl::details::FileStreamInternal

Definition at line 13 of file FileStream.h.

Data Fields
void * vtable
FSClient * fsClient
FSCmdBlock * fsCmdBlock
FSFileHandle fileHandle