wut  v1.7.0
Wii U Toolchain
Data Structures | Namespaces | Typedefs | Functions
IUpdatePackageAccessorDetails.h File Reference
#include <nn/result.h>
#include <wut.h>
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Data Structures

struct  IUpdatePackageAccessorInternalVTable
 
struct  IUpdatePackageAccessorInternal
 
class  IUpdatePackageAccessorBase
 
class  UpdatePackageAccessorFromPtr
 

Namespaces

 nn
 
 nn::sl
 
 nn::sl::details
 

Typedefs

typedef bool(* IUpdatePackageAccessor_PackageExistsFn) (IUpdatePackageAccessorInternal *)
 
typedef bool(* IUpdatePackageAccessor_IsUpdatePackageDownloadedFn) (IUpdatePackageAccessorInternal *)
 
typedef struct nn::sl::details::IUpdatePackageAccessorInternal IUpdatePackageAccessorInternal
 

Functions

IUpdatePackageAccessorInternal * GetDefaultUpdatePackageAccessor__Q2_2nn2slFv ()
 

Data Structure Documentation

◆ nn::sl::details::IUpdatePackageAccessorInternalVTable

struct nn::sl::details::IUpdatePackageAccessorInternalVTable

Definition at line 17 of file IUpdatePackageAccessorDetails.h.

Data Fields
IUpdatePackageAccessorBase * instance
uint32_t info
uint32_t destructor
IUpdatePackageAccessor_PackageExistsFn PackageExistsFn
IUpdatePackageAccessor_IsUpdatePackageDownloadedFn IsUpdatePackageDownloadedFn

◆ nn::sl::details::IUpdatePackageAccessorInternal

struct nn::sl::details::IUpdatePackageAccessorInternal

Definition at line 32 of file IUpdatePackageAccessorDetails.h.

Data Fields
IUpdatePackageAccessorInternalVTable * vtable