wut v1.8.0
Wii U Toolchain
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ScrambledLocalFriendCode.h
Go to the documentation of this file.
1#pragma once
2
3#include <wut.h>
4#include <nn/result.h>
5
6#ifdef __cplusplus
7
8namespace nn {
9
10namespace uds {
11
12namespace Cafe {
14 struct WUT_PACKED ScrambledLocalFriendCode {
18 uint16_t networkNodeId;
20 uint16_t xorKey;
21 };
22 WUT_CHECK_SIZE(ScrambledLocalFriendCode, 0x0C);
23 WUT_CHECK_OFFSET(ScrambledLocalFriendCode, 0x00, localFriendCode);
24 WUT_CHECK_OFFSET(ScrambledLocalFriendCode, 0x08, networkNodeId);
25 WUT_CHECK_OFFSET(ScrambledLocalFriendCode, 0x0A, xorKey);
26} // namespace Cafe
27
28} // namespace uds
29
30} // namespace nn
31
32#endif
uint16_t networkNodeId
The node ID that the local friend code belongs to.
uint64_t localFriendCode
The scrambled local friend code. On the Wii U this is always descrambled.
uint16_t xorKey
The XOR key used for descrambling the local friend code.
Stores data about the scrambled local friend code of a node.
Definition ac_cpp.h:16