wut
v1.7.0
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Typedefs | |
typedef enum VPADChan | VPADChan |
Wii U GamePad channel. More... | |
Enumerations | |
enum | VPADChan { VPAD_CHAN_0 = 0 , VPAD_CHAN_1 = 1 } |
Wii U GamePad channel. More... | |
enum | VPADIRCStatusFlags { VPAD_IRC_STATUS_FLAG_HAS_DATA = 1 , VPAD_IRC_STATUS_FLAG_CONNECTED = 2 } |
Functions | |
void | VPADBASEInit () |
Initializes the VPADBASE library for use. More... | |
void | VPADBASEShutdown () |
Deinitializes the VPADBASE library. More... | |
BOOL | VPADBASEIsInit () |
Checks if VPADBASE is initialized. More... | |
int32_t | VPADBASEGetMotorOnRemainingCount (VPADChan chan) |
Return a count representing the amount of time left for the given Gamepad's rumble pattern. More... | |
int32_t | VPADBASESetMotorOnRemainingCount (VPADChan chan, int32_t counter) |
Set a count representing the amount of time left for the given Gamepad's rumble pattern. More... | |
void | VPADBASESetSensorBarSetting (VPADChan chan, int8_t setting) |
void | VPADBASEGetSensorBarSetting (VPADChan chan, int8_t *outSetting) |
int32_t | VPADBASEGetHeadphoneStatus (VPADChan chan) |
Get the headphone status. More... | |
void | VPADBASEGetGameControllerMode (VPADChan chan, int32_t *mode) |
Get the controller mode. More... | |
void | VPADBASESetGameControllerMode (VPADChan chan, int32_t mode) |
Set the controller mode. More... | |
void | VPADBASEGetPowerButtonPressStatus (VPADChan chan, uint32_t *tick, uint32_t *status) |
Get the POWER button press status. More... | |
void | VPADBASESetPowerButtonPressStatus (VPADChan chan, uint32_t tick, uint32_t status) |
Set the POWER button press status. More... | |
void | VPADBASESetPowerButtonDisableMode (VPADChan chan, uint32_t mode) |
Set the POWER button mode. More... | |
void | VPADBASEClearIRCEvent (VPADChan chan) |
Clear pending IRC events. More... | |
VPADIRCStatusFlags | VPADBASEGetIRCStatus (VPADChan chan) |
Get the current IRC status. More... | |