wut v1.8.0
Wii U Toolchain
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Data Structures | Macros | Typedefs | Functions
condition.h File Reference
#include <wut.h>
#include "threadqueue.h"
Include dependency graph for condition.h:

Go to the source code of this file.

Data Structures

struct  OSCondition
 

Macros

#define OS_CONDITION_TAG   0x634E6456u
 

Typedefs

typedef struct OSCondition OSCondition
 
typedef struct OSMutex OSMutex
 

Functions

void OSInitCond (OSCondition *condition)
 Initialise a condition variable structure.
 
void OSInitCondEx (OSCondition *condition, const char *name)
 Initialise a condition variable structure with a name.
 
void OSWaitCond (OSCondition *condition, OSMutex *mutex)
 Sleep the current thread until the condition variable has been signalled.
 
void OSSignalCond (OSCondition *condition)
 Will wake up any threads waiting on the condition with OSWaitCond.