wut
v1.7.0
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Data Structures | |
struct | OSContext |
Macros | |
#define | OS_CONTEXT_TAG 0x4F53436F6E747874ull |
Typedefs | |
typedef uint16_t | OSContextState |
A bitfield of enum OS_CONTEXT_STATE. More... | |
typedef struct OSContext | OSContext |
Enumerations | |
enum | OS_CONTEXT_STATE { OS_CONTEXT_STATE_OSCALLBACK = 1 << 3 , OS_CONTEXT_STATE_USERMODE_SAVED = 1 << 4 } |
Functions | |
void | OSInitContext (OSContext *context, void *entry, void *stack) |
void | OSDumpContext (OSContext *context) |
void | OSLoadContext (OSContext *context) |
uint32_t | OSSaveContext (OSContext *context) |
void | OSLoadFPUContext (OSContext *context) |
void | OSSaveFPUContext (OSContext *context) |
OSContext * | OSGetCurrentContext () |
void | OSSetCurrentContext (OSContext *context) |
void * | OSSwitchStack (void *stack) |
void | __OSSetCurrentUserContext (OSContext *context) |
void | __OSSetAndLoadContext (OSContext *context) |