wut
v1.7.0
Wii U Toolchain
|
Go to the source code of this file.
Data Structures | |
struct | OSEvent |
Macros | |
#define | OS_EVENT_TAG 0x65566E54u |
Typedefs | |
typedef struct OSEvent | OSEvent |
typedef enum OSEventMode | OSEventMode |
Enumerations | |
enum | OSEventMode { OS_EVENT_MODE_MANUAL = 0 , OS_EVENT_MODE_AUTO = 1 } |
Functions | |
void | OSInitEvent (OSEvent *event, BOOL value, OSEventMode mode) |
Initialise an event object with value and mode. More... | |
void | OSInitEventEx (OSEvent *event, BOOL value, OSEventMode mode, char *name) |
Initialise an event object with value, mode and name. More... | |
void | OSSignalEvent (OSEvent *event) |
Signals the event. More... | |
void | OSSignalEventAll (OSEvent *event) |
Signals all threads waiting on an event. More... | |
void | OSWaitEvent (OSEvent *event) |
Wait until an event is signalled. More... | |
void | OSResetEvent (OSEvent *event) |
Resets the event object. More... | |
BOOL | OSWaitEventWithTimeout (OSEvent *event, OSTime timeout) |
Wait until an event is signalled or a timeout has occurred. More... | |