wut  v1.7.0
Wii U Toolchain
launch.h
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1 #pragma once
2 
3 #include <wut.h>
4 
11 #ifdef __cplusplus
12 extern "C" {
13 #endif
14 
18 #define OS_TITLE_ID_COLDBOOT 0xFFFFFFFFFFFFFFFDllu
19 
23 #define OS_TITLE_ID_REBOOT 0xFFFFFFFFFFFFFFFEllu
24 
28 void
30 
40 void
41 OSRestartGame(int argc,
42  char *argv[]);
43 
47 BOOL
49 
68 void
69 OSLaunchTitleByPathl(const char *path,
70  uint32_t pathSize,
71  int argc,
72  ...);
73 
92 void
93 OSLaunchTitleByPathv(const char *path,
94  uint32_t pathSize,
95  int argc,
96  char *argv[]);
97 
113 void
114 OSLaunchTitlel(uint64_t titleId,
115  int argc,
116  ...);
117 
133 void
134 OSLaunchTitlev(uint64_t titleId,
135  int argc,
136  char *argv[]);
137 
138 #ifdef __cplusplus
139 }
140 #endif
141 
void OSLaunchTitlev(uint64_t titleId, int argc, char *argv[])
Launches a title by its title ID.
void OSLaunchTitlel(uint64_t titleId, int argc,...)
Launches a title by its title ID.
void OSLaunchTitleByPathl(const char *path, uint32_t pathSize, int argc,...)
Launches a title by path.
void OSForceFullRelaunch()
Forces a OS relaunch on the next title launch.
void OSLaunchTitleByPathv(const char *path, uint32_t pathSize, int argc, char *argv[])
Launches a title by path.
void OSRestartGame(int argc, char *argv[])
Restarts the currently running title.
BOOL OSShutdown()
Shuts down the system.
int32_t BOOL
Definition: wut_types.h:7