wut v1.8.0
Wii U Toolchain
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launch.h
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1#pragma once
2
3#include <wut.h>
4
11#ifdef __cplusplus
12extern "C" {
13#endif
14
18#define OS_TITLE_ID_COLDBOOT 0xFFFFFFFFFFFFFFFDllu
19
23#define OS_TITLE_ID_REBOOT 0xFFFFFFFFFFFFFFFEllu
24
28void
30
40void
42 char *argv[]);
43
47BOOL
49
68void
69OSLaunchTitleByPathl(const char *path,
70 uint32_t pathSize,
71 int argc,
72 ...);
73
92void
93OSLaunchTitleByPathv(const char *path,
94 uint32_t pathSize,
95 int argc,
96 char *argv[]);
97
113void
114OSLaunchTitlel(uint64_t titleId,
115 int argc,
116 ...);
117
133void
134OSLaunchTitlev(uint64_t titleId,
135 int argc,
136 char *argv[]);
137
138#ifdef __cplusplus
139}
140#endif
141
void OSLaunchTitlev(uint64_t titleId, int argc, char *argv[])
Launches a title by its title ID.
void OSLaunchTitlel(uint64_t titleId, int argc,...)
Launches a title by its title ID.
void OSLaunchTitleByPathl(const char *path, uint32_t pathSize, int argc,...)
Launches a title by path.
void OSForceFullRelaunch()
Forces a OS relaunch on the next title launch.
void OSLaunchTitleByPathv(const char *path, uint32_t pathSize, int argc, char *argv[])
Launches a title by path.
void OSRestartGame(int argc, char *argv[])
Restarts the currently running title.
BOOL OSShutdown()
Shuts down the system.
int32_t BOOL
Definition wut_types.h:7