wut
v1.7.0
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Macros | |
#define | OS_TITLE_ID_COLDBOOT 0xFFFFFFFFFFFFFFFDllu |
Magic title ID used for launching the current coldboot title. More... | |
#define | OS_TITLE_ID_REBOOT 0xFFFFFFFFFFFFFFFEllu |
Magic title ID used for triggering a full system reboot. More... | |
Functions | |
void | OSForceFullRelaunch () |
Forces a OS relaunch on the next title launch. More... | |
void | OSRestartGame (int argc, char *argv[]) |
Restarts the currently running title. More... | |
BOOL | OSShutdown () |
Shuts down the system. More... | |
void | OSLaunchTitleByPathl (const char *path, uint32_t pathSize, int argc,...) |
Launches a title by path. More... | |
void | OSLaunchTitleByPathv (const char *path, uint32_t pathSize, int argc, char *argv[]) |
Launches a title by path. More... | |
void | OSLaunchTitlel (uint64_t titleId, int argc,...) |
Launches a title by its title ID. More... | |
void | OSLaunchTitlev (uint64_t titleId, int argc, char *argv[]) |
Launches a title by its title ID. More... | |