wut v1.8.0
Wii U Toolchain
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Macros | Functions
launch.h File Reference
#include <wut.h>
Include dependency graph for launch.h:

Go to the source code of this file.

Macros

#define OS_TITLE_ID_COLDBOOT   0xFFFFFFFFFFFFFFFDllu
 Magic title ID used for launching the current coldboot title.
 
#define OS_TITLE_ID_REBOOT   0xFFFFFFFFFFFFFFFEllu
 Magic title ID used for triggering a full system reboot.
 

Functions

void OSForceFullRelaunch ()
 Forces a OS relaunch on the next title launch.
 
void OSRestartGame (int argc, char *argv[])
 Restarts the currently running title.
 
BOOL OSShutdown ()
 Shuts down the system.
 
void OSLaunchTitleByPathl (const char *path, uint32_t pathSize, int argc,...)
 Launches a title by path.
 
void OSLaunchTitleByPathv (const char *path, uint32_t pathSize, int argc, char *argv[])
 Launches a title by path.
 
void OSLaunchTitlel (uint64_t titleId, int argc,...)
 Launches a title by its title ID.
 
void OSLaunchTitlev (uint64_t titleId, int argc, char *argv[])
 Launches a title by its title ID.