wut  v1.7.0
Wii U Toolchain
Macros | Functions
launch.h File Reference
#include <wut.h>
Include dependency graph for launch.h:

Go to the source code of this file.

Macros

#define OS_TITLE_ID_COLDBOOT   0xFFFFFFFFFFFFFFFDllu
 Magic title ID used for launching the current coldboot title. More...
 
#define OS_TITLE_ID_REBOOT   0xFFFFFFFFFFFFFFFEllu
 Magic title ID used for triggering a full system reboot. More...
 

Functions

void OSForceFullRelaunch ()
 Forces a OS relaunch on the next title launch. More...
 
void OSRestartGame (int argc, char *argv[])
 Restarts the currently running title. More...
 
BOOL OSShutdown ()
 Shuts down the system. More...
 
void OSLaunchTitleByPathl (const char *path, uint32_t pathSize, int argc,...)
 Launches a title by path. More...
 
void OSLaunchTitleByPathv (const char *path, uint32_t pathSize, int argc, char *argv[])
 Launches a title by path. More...
 
void OSLaunchTitlel (uint64_t titleId, int argc,...)
 Launches a title by its title ID. More...
 
void OSLaunchTitlev (uint64_t titleId, int argc, char *argv[])
 Launches a title by its title ID. More...