wut
v1.7.0
Wii U Toolchain
include
coreinit
coroutine.h
Go to the documentation of this file.
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#pragma once
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#include <
wut.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
struct
OSCoroutine
OSCoroutine
;
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struct
OSCoroutine
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{
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uint32_t
nia
;
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uint32_t
cr
;
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uint32_t
ugqr1
;
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uint32_t
stack
;
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uint32_t
sda2Base
;
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uint32_t
sdaBase
;
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uint32_t
gpr
[18];
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double
fpr
[18];
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double
psr
[18];
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};
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WUT_CHECK_OFFSET(
OSCoroutine
, 0x00, nia);
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WUT_CHECK_OFFSET(
OSCoroutine
, 0x04, cr);
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WUT_CHECK_OFFSET(
OSCoroutine
, 0x08, ugqr1);
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WUT_CHECK_OFFSET(
OSCoroutine
, 0x0C, stack);
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WUT_CHECK_OFFSET(
OSCoroutine
, 0x10, sda2Base);
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WUT_CHECK_OFFSET(
OSCoroutine
, 0x14, sdaBase);
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WUT_CHECK_OFFSET(
OSCoroutine
, 0x18, gpr);
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WUT_CHECK_OFFSET(
OSCoroutine
, 0x60, fpr);
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WUT_CHECK_OFFSET(
OSCoroutine
, 0xF0, psr);
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WUT_CHECK_SIZE(
OSCoroutine
, 0x180);
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void
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OSInitCoroutine
(
OSCoroutine
*coroutine,
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void
*entry,
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void
*stack);
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uint32_t
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OSLoadCoroutine
(
OSCoroutine
*coroutine,
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uint32_t result);
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uint32_t
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OSSaveCoroutine
(
OSCoroutine
*coroutine);
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void
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OSSwitchCoroutine
(
OSCoroutine
*from,
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OSCoroutine
*to);
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#ifdef __cplusplus
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}
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#endif
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OSCoroutine::fpr
double fpr[18]
Definition:
coroutine.h:25
OSCoroutine::nia
uint32_t nia
Definition:
coroutine.h:18
OSCoroutine::gpr
uint32_t gpr[18]
Definition:
coroutine.h:24
OSCoroutine::sdaBase
uint32_t sdaBase
Definition:
coroutine.h:23
OSCoroutine::cr
uint32_t cr
Definition:
coroutine.h:19
OSCoroutine::sda2Base
uint32_t sda2Base
Definition:
coroutine.h:22
OSCoroutine::stack
uint32_t stack
Definition:
coroutine.h:21
OSCoroutine::ugqr1
uint32_t ugqr1
Definition:
coroutine.h:20
OSCoroutine::psr
double psr[18]
Definition:
coroutine.h:26
OSSaveCoroutine
uint32_t OSSaveCoroutine(OSCoroutine *coroutine)
OSLoadCoroutine
uint32_t OSLoadCoroutine(OSCoroutine *coroutine, uint32_t result)
OSInitCoroutine
void OSInitCoroutine(OSCoroutine *coroutine, void *entry, void *stack)
OSSwitchCoroutine
void OSSwitchCoroutine(OSCoroutine *from, OSCoroutine *to)
OSCoroutine
Definition:
coroutine.h:17
wut.h
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