wut
v1.7.0
Wii U Toolchain
include
sys
filio.h
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#pragma once
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#include <
sys/ioccom.h
>
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/* Generic file-descriptor ioctl's. */
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#define FIOCLEX _IO('f', 1)
/* set close on exec on fd */
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#define FIONCLEX _IO('f', 2)
/* remove close on exec */
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#define FIONREAD _IOR('f', 127, int)
/* get # bytes to read */
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#define FIONWRITE _IOR('f', 119, int)
/* get # bytes (yet) to write */
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#define FIONBIO _IOW('f', 126, int)
/* set/clear non-blocking i/o */
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#define FIOASYNC _IOW('f', 125, int)
/* set/clear async i/o */
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#define FIOSETOWN _IOW('f', 124, int)
/* set owner */
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#define FIOGETOWN _IOR('f', 123, int)
/* get owner */
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#define FIODTYPE _IOR('f', 122, int)
/* get d_flags type part */
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#define FIOGETLBA _IOR('f', 121, int)
/* get start blk # */
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struct
fiodgname_arg
{
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int
len
;
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void
*
buf
;
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};
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#define FIODGNAME _IOW('f', 120, struct fiodgname_arg)
/* get dev. name */
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#define FIONSPACE _IOR('f', 118, int)
/* get space in send queue */
fiodgname_arg::buf
void * buf
Definition:
filio.h:18
fiodgname_arg::len
int len
Definition:
filio.h:17
fiodgname_arg
Definition:
filio.h:16
ioccom.h
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