wut  v1.5.0
Wii U Toolchain
Data Structures | Typedefs | Functions
Texture
Collaboration diagram for Texture:

Data Structures

struct  GX2Texture
 

Typedefs

typedef struct GX2Texture GX2Texture
 

Functions

void GX2InitTextureRegs (GX2Texture *texture)
 
void GX2SetPixelTexture (const GX2Texture *texture, uint32_t unit)
 
void GX2SetVertexTexture (const GX2Texture *texture, uint32_t unit)
 
void GX2SetGeometryTexture (const GX2Texture *texture, uint32_t unit)
 

Detailed Description


Data Structure Documentation

◆ GX2Texture

struct GX2Texture

Definition at line 17 of file texture.h.

Data Fields
GX2Surface surface
uint32_t viewFirstMip
uint32_t viewNumMips
uint32_t viewFirstSlice
uint32_t viewNumSlices
uint32_t compMap
uint32_t regs[5]

Typedef Documentation

◆ GX2Texture

typedef struct GX2Texture GX2Texture

Definition at line 1 of file texture.h.

Function Documentation

◆ GX2InitTextureRegs()

void GX2InitTextureRegs ( GX2Texture texture)

◆ GX2SetPixelTexture()

void GX2SetPixelTexture ( const GX2Texture texture,
uint32_t  unit 
)

◆ GX2SetVertexTexture()

void GX2SetVertexTexture ( const GX2Texture texture,
uint32_t  unit 
)

◆ GX2SetGeometryTexture()

void GX2SetGeometryTexture ( const GX2Texture texture,
uint32_t  unit 
)