wut  v1.7.0
Wii U Toolchain
Functions
draw.h File Reference
#include <wut.h>
#include "enum.h"
Include dependency graph for draw.h:

Go to the source code of this file.

Functions

void GX2SetAttribBuffer (uint32_t index, uint32_t size, uint32_t stride, const void *buffer)
 
void GX2DrawEx (GX2PrimitiveMode mode, uint32_t count, uint32_t offset, uint32_t numInstances)
 
void GX2DrawEx2 (GX2PrimitiveMode mode, uint32_t count, uint32_t offset, uint32_t numInstances, uint32_t baseInstance)
 
void GX2DrawIndexedEx (GX2PrimitiveMode mode, uint32_t count, GX2IndexType indexType, const void *indices, uint32_t offset, uint32_t numInstances)
 
void GX2DrawIndexedEx2 (GX2PrimitiveMode mode, uint32_t count, GX2IndexType indexType, const void *indices, uint32_t offset, uint32_t numInstances, uint32_t baseInstance)
 
void GX2DrawIndexedImmediateEx (GX2PrimitiveMode mode, uint32_t count, GX2IndexType indexType, const void *indices, uint32_t offset, uint32_t numInstances)
 
void GX2SetPrimitiveRestartIndex (uint32_t index)