wut
v1.7.0
Wii U Toolchain
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Go to the source code of this file.
Functions | |
void | GX2SetAttribBuffer (uint32_t index, uint32_t size, uint32_t stride, const void *buffer) |
void | GX2DrawEx (GX2PrimitiveMode mode, uint32_t count, uint32_t offset, uint32_t numInstances) |
void | GX2DrawEx2 (GX2PrimitiveMode mode, uint32_t count, uint32_t offset, uint32_t numInstances, uint32_t baseInstance) |
void | GX2DrawIndexedEx (GX2PrimitiveMode mode, uint32_t count, GX2IndexType indexType, const void *indices, uint32_t offset, uint32_t numInstances) |
void | GX2DrawIndexedEx2 (GX2PrimitiveMode mode, uint32_t count, GX2IndexType indexType, const void *indices, uint32_t offset, uint32_t numInstances, uint32_t baseInstance) |
void | GX2DrawIndexedImmediateEx (GX2PrimitiveMode mode, uint32_t count, GX2IndexType indexType, const void *indices, uint32_t offset, uint32_t numInstances) |
void | GX2SetPrimitiveRestartIndex (uint32_t index) |