wut v1.8.0
Wii U Toolchain
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draw.h
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1#pragma once
2#include <wut.h>
3#include <gx2/enum.h>
4#include "resource.h"
5
12#ifdef __cplusplus
13extern "C" {
14#endif
15
16typedef struct GX2RBuffer GX2RBuffer;
17
18void
20 uint32_t index,
21 uint32_t stride,
22 uint32_t offset);
23
24void
27 GX2IndexType indexType,
28 uint32_t count,
29 uint32_t indexOffset,
30 uint32_t vertexOffset,
31 uint32_t numInstances);
32
33#ifdef __cplusplus
34}
35#endif
36
GX2IndexType
Definition enum.h:230
GX2PrimitiveMode
Definition enum.h:289
void * buffer
Definition buffer.h:22
void GX2RSetAttributeBuffer(GX2RBuffer *buffer, uint32_t index, uint32_t stride, uint32_t offset)
void GX2RDrawIndexed(GX2PrimitiveMode mode, GX2RBuffer *buffer, GX2IndexType indexType, uint32_t count, uint32_t indexOffset, uint32_t vertexOffset, uint32_t numInstances)