wut  v1.7.0
Wii U Toolchain
Typedefs | Enumerations
resource.h File Reference
#include <wut.h>
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Typedefs

typedef enum GX2RResourceFlags GX2RResourceFlags
 

Enumerations

enum  GX2RResourceFlags {
  GX2R_RESOURCE_BIND_NONE = 0 ,
  GX2R_RESOURCE_BIND_TEXTURE = 1 << 0 ,
  GX2R_RESOURCE_BIND_COLOR_BUFFER = 1 << 1 ,
  GX2R_RESOURCE_BIND_DEPTH_BUFFER = 1 << 2 ,
  GX2R_RESOURCE_BIND_SCAN_BUFFER = 1 << 3 ,
  GX2R_RESOURCE_BIND_VERTEX_BUFFER = 1 << 4 ,
  GX2R_RESOURCE_BIND_INDEX_BUFFER = 1 << 5 ,
  GX2R_RESOURCE_BIND_UNIFORM_BLOCK = 1 << 6 ,
  GX2R_RESOURCE_BIND_SHADER_PROGRAM = 1 << 7 ,
  GX2R_RESOURCE_BIND_STREAM_OUTPUT = 1 << 8 ,
  GX2R_RESOURCE_BIND_DISPLAY_LIST = 1 << 9 ,
  GX2R_RESOURCE_BIND_GS_RING_BUFFER = 1 << 10 ,
  GX2R_RESOURCE_USAGE_CPU_READ = 1 << 11 ,
  GX2R_RESOURCE_USAGE_CPU_WRITE = 1 << 12 ,
  GX2R_RESOURCE_USAGE_GPU_READ = 1 << 13 ,
  GX2R_RESOURCE_USAGE_GPU_WRITE = 1 << 14 ,
  GX2R_RESOURCE_USAGE_DMA_READ = 1 << 15 ,
  GX2R_RESOURCE_USAGE_DMA_WRITE = 1 << 16 ,
  GX2R_RESOURCE_USAGE_FORCE_MEM1 = 1 << 17 ,
  GX2R_RESOURCE_USAGE_FORCE_MEM2 = 1 << 18 ,
  GX2R_RESOURCE_DISABLE_CPU_INVALIDATE = 1 << 20 ,
  GX2R_RESOURCE_DISABLE_GPU_INVALIDATE = 1 << 21 ,
  GX2R_RESOURCE_LOCKED_READ_ONLY = 1 << 22 ,
  GX2R_RESOURCE_GX2R_ALLOCATED = 1 << 29 ,
  GX2R_RESOURCE_LOCKED = 1 << 30
}