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enum | GX2RResourceFlags {
GX2R_RESOURCE_BIND_NONE = 0
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GX2R_RESOURCE_BIND_TEXTURE = 1 << 0
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GX2R_RESOURCE_BIND_COLOR_BUFFER = 1 << 1
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GX2R_RESOURCE_BIND_DEPTH_BUFFER = 1 << 2
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GX2R_RESOURCE_BIND_SCAN_BUFFER = 1 << 3
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GX2R_RESOURCE_BIND_VERTEX_BUFFER = 1 << 4
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GX2R_RESOURCE_BIND_INDEX_BUFFER = 1 << 5
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GX2R_RESOURCE_BIND_UNIFORM_BLOCK = 1 << 6
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GX2R_RESOURCE_BIND_SHADER_PROGRAM = 1 << 7
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GX2R_RESOURCE_BIND_STREAM_OUTPUT = 1 << 8
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GX2R_RESOURCE_BIND_DISPLAY_LIST = 1 << 9
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GX2R_RESOURCE_BIND_GS_RING_BUFFER = 1 << 10
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GX2R_RESOURCE_USAGE_CPU_READ = 1 << 11
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GX2R_RESOURCE_USAGE_CPU_WRITE = 1 << 12
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GX2R_RESOURCE_USAGE_GPU_READ = 1 << 13
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GX2R_RESOURCE_USAGE_GPU_WRITE = 1 << 14
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GX2R_RESOURCE_USAGE_DMA_READ = 1 << 15
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GX2R_RESOURCE_USAGE_DMA_WRITE = 1 << 16
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GX2R_RESOURCE_USAGE_FORCE_MEM1 = 1 << 17
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GX2R_RESOURCE_USAGE_FORCE_MEM2 = 1 << 18
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GX2R_RESOURCE_DISABLE_CPU_INVALIDATE = 1 << 20
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GX2R_RESOURCE_DISABLE_GPU_INVALIDATE = 1 << 21
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GX2R_RESOURCE_LOCKED_READ_ONLY = 1 << 22
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GX2R_RESOURCE_GX2R_ALLOCATED = 1 << 29
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GX2R_RESOURCE_LOCKED = 1 << 30
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