@ GX2R_RESOURCE_DISABLE_CPU_INVALIDATE
Disable CPU invalidation.
@ GX2R_RESOURCE_BIND_VERTEX_BUFFER
This resource is to be used as a vertex buffer.
@ GX2R_RESOURCE_BIND_STREAM_OUTPUT
This resource is to be used as a stream output.
@ GX2R_RESOURCE_USAGE_GPU_WRITE
Invalidate resource for a GPU write.
@ GX2R_RESOURCE_BIND_INDEX_BUFFER
This resource is to be used as a index buffer.
@ GX2R_RESOURCE_LOCKED_READ_ONLY
Resource is locked for read-only access.
@ GX2R_RESOURCE_GX2R_ALLOCATED
Resource was allocated by GX2R.
@ GX2R_RESOURCE_BIND_SHADER_PROGRAM
This resource is to be used as a shader program.
@ GX2R_RESOURCE_USAGE_FORCE_MEM1
Force resource allocation to be in MEM1.
@ GX2R_RESOURCE_BIND_DEPTH_BUFFER
This resource is to be used as a depth buffer.
@ GX2R_RESOURCE_BIND_GS_RING_BUFFER
This resource is to be used as a geometry shader ring buffer.
@ GX2R_RESOURCE_DISABLE_GPU_INVALIDATE
Disable GPU invalidation.
@ GX2R_RESOURCE_USAGE_DMA_WRITE
Invalidate resource for a DMA write.
@ GX2R_RESOURCE_BIND_COLOR_BUFFER
This resource is to be used as a colour buffer.
@ GX2R_RESOURCE_BIND_TEXTURE
This resource is to be used as a texture.
@ GX2R_RESOURCE_USAGE_CPU_READ
Invalidate resource for a CPU read.
@ GX2R_RESOURCE_BIND_SCAN_BUFFER
This resource is to be used as a scan buffer.
@ GX2R_RESOURCE_BIND_DISPLAY_LIST
This resource is to be used as a display list.
@ GX2R_RESOURCE_BIND_NONE
No resource flags specified.
@ GX2R_RESOURCE_USAGE_GPU_READ
Invalidate resource for a GPU read.
@ GX2R_RESOURCE_USAGE_FORCE_MEM2
Force resource allocation to be in MEM2.
@ GX2R_RESOURCE_USAGE_CPU_WRITE
Invalidate resource for a CPU write.
@ GX2R_RESOURCE_USAGE_DMA_READ
Invalidate resource for a DMA read.
@ GX2R_RESOURCE_LOCKED
Resource is locked for all access.
@ GX2R_RESOURCE_BIND_UNIFORM_BLOCK
This resource is to be used as a uniform block.
WUT_ENUM_BITMASK_TYPE(WPADLed)