wut
v1.7.0
Wii U Toolchain
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Data Structures | |
class | Server |
class | ServerPrivate |
Enumerations | |
enum | PollStateChangeFlags : uint8_t { DLP_POLL_NONBLOCK = 1 << 0 } |
enum class | ClientState : uint32_t { Accepted = 5 , Receiving = 6 , Ready = 7 , Connecting = 64 } |
Represents the client state. More... | |
enum class | ServerState : uint32_t { Uninitialized = 0 , Idle = 1 , Open = 2 , DistributingInternal = 7 , Distributed = 8 , Finished = 9 , Failed = 10 , Distributing = 11 } |
Represents the server state. All values between 3 and 7 are considered internal state. More... | |
enum PollStateChangeFlags : uint8_t |
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strong |
Represents the client state.
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strong |
Represents the server state. All values between 3 and 7 are considered internal state.