wut
v1.7.0
Wii U Toolchain
include
nn
acp
device.h
Go to the documentation of this file.
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#pragma once
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#include <
wut.h
>
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#include <
nn/acp/result.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
enum
ACPDeviceType
{
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ACP_DEVICE_TYPE_AUTO
= 1,
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ACP_DEVICE_TYPE_ODD
= 2,
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ACP_DEVICE_TYPE_HFIODISC
= 2,
/* when ApplicationDevice is emulated */
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ACP_DEVICE_TYPE_MLC
= 3,
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ACP_DEVICE_TYPE_HFIOMLC
= 3,
/* when ApplicationDevice is emulated */
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ACP_DEVICE_TYPE_USB
= 4,
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}
ACPDeviceType
;
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ACPResult
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ACPCheckApplicationDeviceEmulation
(
BOOL
* emulation);
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#ifdef __cplusplus
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}
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#endif
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ACPDeviceType
ACPDeviceType
Definition:
device.h:15
ACPCheckApplicationDeviceEmulation
ACPResult ACPCheckApplicationDeviceEmulation(BOOL *emulation)
ACP_DEVICE_TYPE_ODD
@ ACP_DEVICE_TYPE_ODD
Definition:
device.h:17
ACP_DEVICE_TYPE_AUTO
@ ACP_DEVICE_TYPE_AUTO
Definition:
device.h:16
ACP_DEVICE_TYPE_HFIODISC
@ ACP_DEVICE_TYPE_HFIODISC
Definition:
device.h:18
ACP_DEVICE_TYPE_HFIOMLC
@ ACP_DEVICE_TYPE_HFIOMLC
Definition:
device.h:20
ACP_DEVICE_TYPE_USB
@ ACP_DEVICE_TYPE_USB
Definition:
device.h:21
ACP_DEVICE_TYPE_MLC
@ ACP_DEVICE_TYPE_MLC
Definition:
device.h:19
ACPResult
ACPResult
Definition:
result.h:11
result.h
wut.h
BOOL
int32_t BOOL
Definition:
wut_types.h:7
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