wut v1.8.0
Wii U Toolchain
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memory.h
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1#pragma once
2#include <wut.h>
3
10#ifdef __cplusplus
11extern "C" {
12#endif
13
26uint32_t
27ProcUICalcMemorySize(uint32_t numCallbacks);
28
45int32_t
47 uint32_t size);
48
56void
58
70void
72 uint32_t size);
73
85void
87 uint32_t size);
88
89#ifdef __cplusplus
90}
91#endif
92
void ProcUISetMEM1Storage(void *buf, uint32_t size)
Set a buffer to store the MEM1 data after losing foreground.
uint32_t ProcUICalcMemorySize(uint32_t numCallbacks)
Calculate the required size for the memory pool.
int32_t ProcUISetMemoryPool(void *pool, uint32_t size)
Set a custom memory pool.
void ProcUISetCallbackStackSize(uint32_t size)
Set the stack size for the callback threads.
void ProcUISetBucketStorage(void *buf, uint32_t size)
Set a buffer to store the foreground bucket data after losing foreground.