wut  v1.7.0
Wii U Toolchain
memory.h
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1 #pragma once
2 #include <wut.h>
3 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
26 uint32_t
27 ProcUICalcMemorySize(uint32_t numCallbacks);
28 
45 int32_t
47  uint32_t size);
48 
56 void
58 
70 void
72  uint32_t size);
73 
85 void
87  uint32_t size);
88 
89 #ifdef __cplusplus
90 }
91 #endif
92 
void ProcUISetMEM1Storage(void *buf, uint32_t size)
Set a buffer to store the MEM1 data after losing foreground.
uint32_t ProcUICalcMemorySize(uint32_t numCallbacks)
Calculate the required size for the memory pool.
int32_t ProcUISetMemoryPool(void *pool, uint32_t size)
Set a custom memory pool.
void ProcUISetCallbackStackSize(uint32_t size)
Set the stack size for the callback threads.
void ProcUISetBucketStorage(void *buf, uint32_t size)
Set a buffer to store the foreground bucket data after losing foreground.