wut
v1.7.0
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Functions | |
uint32_t | ProcUICalcMemorySize (uint32_t numCallbacks) |
Calculate the required size for the memory pool. More... | |
int32_t | ProcUISetMemoryPool (void *pool, uint32_t size) |
Set a custom memory pool. More... | |
void | ProcUISetCallbackStackSize (uint32_t size) |
Set the stack size for the callback threads. More... | |
void | ProcUISetBucketStorage (void *buf, uint32_t size) |
Set a buffer to store the foreground bucket data after losing foreground. More... | |
void | ProcUISetMEM1Storage (void *buf, uint32_t size) |
Set a buffer to store the MEM1 data after losing foreground. More... | |