wut  v1.7.0
Wii U Toolchain
Functions
memory.h File Reference
#include <wut.h>
Include dependency graph for memory.h:

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Functions

uint32_t ProcUICalcMemorySize (uint32_t numCallbacks)
 Calculate the required size for the memory pool. More...
 
int32_t ProcUISetMemoryPool (void *pool, uint32_t size)
 Set a custom memory pool. More...
 
void ProcUISetCallbackStackSize (uint32_t size)
 Set the stack size for the callback threads. More...
 
void ProcUISetBucketStorage (void *buf, uint32_t size)
 Set a buffer to store the foreground bucket data after losing foreground. More...
 
void ProcUISetMEM1Storage (void *buf, uint32_t size)
 Set a buffer to store the MEM1 data after losing foreground. More...