wut
v1.7.0
Wii U Toolchain
include
coreinit
systeminfo.h
Go to the documentation of this file.
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#pragma once
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#include <
wut.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
struct
OSSystemInfo
OSSystemInfo
;
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struct
OSSystemInfo
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{
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uint32_t
busClockSpeed
;
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uint32_t
coreClockSpeed
;
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int64_t
baseTime
;
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WUT_UNKNOWN_BYTES(0x10);
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};
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WUT_CHECK_OFFSET(
OSSystemInfo
, 0x0, busClockSpeed);
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WUT_CHECK_OFFSET(
OSSystemInfo
, 0x4, coreClockSpeed);
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WUT_CHECK_OFFSET(
OSSystemInfo
, 0x8, baseTime);
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WUT_CHECK_SIZE(
OSSystemInfo
, 0x20);
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OSSystemInfo
*
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OSGetSystemInfo
();
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BOOL
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OSEnableHomeButtonMenu
(
BOOL
enable);
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BOOL
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OSIsHomeButtonMenuEnabled
();
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uint64_t
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OSGetOSID
();
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uint32_t
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__OSGetProcessSDKVersion
();
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#ifdef __cplusplus
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}
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#endif
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OSSystemInfo::busClockSpeed
uint32_t busClockSpeed
Definition:
systeminfo.h:18
OSSystemInfo::coreClockSpeed
uint32_t coreClockSpeed
Definition:
systeminfo.h:19
OSSystemInfo::baseTime
int64_t baseTime
Definition:
systeminfo.h:20
__OSGetProcessSDKVersion
uint32_t __OSGetProcessSDKVersion()
OSEnableHomeButtonMenu
BOOL OSEnableHomeButtonMenu(BOOL enable)
OSGetSystemInfo
OSSystemInfo * OSGetSystemInfo()
OSGetOSID
uint64_t OSGetOSID()
OSIsHomeButtonMenuEnabled
BOOL OSIsHomeButtonMenuEnabled()
OSSystemInfo
Definition:
systeminfo.h:17
wut.h
BOOL
int32_t BOOL
Definition:
wut_types.h:7
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