wut
v1.7.0
Wii U Toolchain
include
gx2
tessellation.h
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#pragma once
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#include <
wut.h
>
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#include <
coreinit/time.h
>
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#include "
enum.h
"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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void
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GX2SetTessellation
(
GX2TessellationMode
tessellationMode,
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GX2PrimitiveMode
primitiveMode,
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GX2IndexType
indexType);
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void
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GX2SetMinTessellationLevel
(
float
min);
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void
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GX2SetMaxTessellationLevel
(
float
max);
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#ifdef __cplusplus
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}
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#endif
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enum.h
GX2IndexType
GX2IndexType
Definition:
enum.h:230
GX2PrimitiveMode
GX2PrimitiveMode
Definition:
enum.h:289
GX2TessellationMode
GX2TessellationMode
Definition:
enum.h:515
GX2SetMinTessellationLevel
void GX2SetMinTessellationLevel(float min)
GX2SetMaxTessellationLevel
void GX2SetMaxTessellationLevel(float max)
GX2SetTessellation
void GX2SetTessellation(GX2TessellationMode tessellationMode, GX2PrimitiveMode primitiveMode, GX2IndexType indexType)
time.h
wut.h
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