wut v1.8.0
Wii U Toolchain
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tessellation.h
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1#pragma once
2#include <wut.h>
3#include <coreinit/time.h>
4#include "enum.h"
5
12#ifdef __cplusplus
13extern "C" {
14#endif
15
16void
18 GX2PrimitiveMode primitiveMode,
19 GX2IndexType indexType);
20
21void
23
24void
26
27#ifdef __cplusplus
28}
29#endif
30
GX2IndexType
Definition enum.h:230
GX2PrimitiveMode
Definition enum.h:289
GX2TessellationMode
Definition enum.h:515
void GX2SetMinTessellationLevel(float min)
void GX2SetMaxTessellationLevel(float max)
void GX2SetTessellation(GX2TessellationMode tessellationMode, GX2PrimitiveMode primitiveMode, GX2IndexType indexType)