wut  v1.7.0
Wii U Toolchain
tessellation.h
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1 #pragma once
2 #include <wut.h>
3 #include <coreinit/time.h>
4 #include "enum.h"
5 
12 #ifdef __cplusplus
13 extern "C" {
14 #endif
15 
16 void
18  GX2PrimitiveMode primitiveMode,
19  GX2IndexType indexType);
20 
21 void
23 
24 void
26 
27 #ifdef __cplusplus
28 }
29 #endif
30 
GX2IndexType
Definition: enum.h:230
GX2PrimitiveMode
Definition: enum.h:289
GX2TessellationMode
Definition: enum.h:515
void GX2SetMinTessellationLevel(float min)
void GX2SetMaxTessellationLevel(float max)
void GX2SetTessellation(GX2TessellationMode tessellationMode, GX2PrimitiveMode primitiveMode, GX2IndexType indexType)