wut v1.8.0
Wii U Toolchain
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transition.h
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1#pragma once
2
3#include <wut.h>
4
5#ifdef __cplusplus
6extern "C" {
7#endif
8
9int
11
13 uint32_t *size);
14
15void
17
18#ifdef __cplusplus
19}
20#endif
int __OSGetSavedAudioFlags()
void __OSSetTransitionAudioSize(uint32_t size)
int __OSGetTransitionAudioBuffer(void **buffer, uint32_t *size)