wut
v1.7.0
Wii U Toolchain
include
coreinit
transition.h
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#pragma once
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#include <
wut.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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int
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__OSGetSavedAudioFlags
();
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int
__OSGetTransitionAudioBuffer
(
void
**buffer,
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uint32_t *size);
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void
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__OSSetTransitionAudioSize
(uint32_t size);
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#ifdef __cplusplus
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}
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#endif
__OSGetSavedAudioFlags
int __OSGetSavedAudioFlags()
__OSSetTransitionAudioSize
void __OSSetTransitionAudioSize(uint32_t size)
__OSGetTransitionAudioBuffer
int __OSGetTransitionAudioBuffer(void **buffer, uint32_t *size)
wut.h
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