wut  v1.7.0
Wii U Toolchain
transition.h
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1 #pragma once
2 
3 #include <wut.h>
4 
5 #ifdef __cplusplus
6 extern "C" {
7 #endif
8 
9 int
11 
12 int __OSGetTransitionAudioBuffer(void **buffer,
13  uint32_t *size);
14 
15 void
17 
18 #ifdef __cplusplus
19 }
20 #endif
int __OSGetSavedAudioFlags()
void __OSSetTransitionAudioSize(uint32_t size)
int __OSGetTransitionAudioBuffer(void **buffer, uint32_t *size)