wut
v1.7.0
Wii U Toolchain
|
#include <wut.h>
Go to the source code of this file.
Functions | |
int | __OSGetSavedAudioFlags () |
int | __OSGetTransitionAudioBuffer (void **buffer, uint32_t *size) |
void | __OSSetTransitionAudioSize (uint32_t size) |
int __OSGetSavedAudioFlags | ( | ) |
int __OSGetTransitionAudioBuffer | ( | void ** | buffer, |
uint32_t * | size | ||
) |
void __OSSetTransitionAudioSize | ( | uint32_t | size | ) |