wut v1.8.0
Wii U Toolchain
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#include <coreinit/time.h>
#include <nn/result.h>
#include <nn/sl/ISettingAccessor.h>
#include <nn/sl/ITimeAccessor.h>
#include <nn/sl/IUpdatePackageAccessor.h>
#include <nn/sl/details/ISerializerDetails.h>
#include <wut.h>
Go to the source code of this file.
Data Structures | |
struct | ConditionInternal |
class | Condition |
Namespaces | |
namespace | nn |
namespace | nn::sl |
namespace | nn::sl::details |
Typedefs | |
typedef struct nn::sl::details::ConditionInternal | ConditionInternal |
struct nn::sl::details::ConditionInternal |
Definition at line 15 of file Condition.h.
Data Fields | ||
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ISettingAccessorInternal * | settingAccessor | |
IUpdatePackageAccessorInternal * | updatePackageAccessor | |
ISerializerInternal * | previousSendingTimeSerializer | |
ITimeAccessorInternal * | timeAccessor | |
void * | vtable |