wut v1.8.0
Wii U Toolchain
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IDefaultTitleAccessor.h
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1#pragma once
2
3#include <nn/result.h>
5#include <nn/sl/sl_cpp.h>
6#include <wut.h>
7
8#ifdef __cplusplus
9
10namespace nn::sl {
11
13
14 public:
16 InitInternalVtable();
17 }
18
20 InitInternalVtable();
21 }
22
24 InitInternalVtable();
25 return *this;
26 }
27
29 InitInternalVtable();
30 return *this;
31 }
32
33 ~IDefaultTitleAccessor() override = default;
34
35 private:
36 static nn::Result GetWrapper(details::IDefaultTitleAccessorInternal *instance, nn::sl::TitleInfo *outTitleInfos, int *outTitleInfosSize, int maxTitleInfos) {
37 return instance->vtable->instance->Get(outTitleInfos, outTitleInfosSize, maxTitleInfos);
38 }
39
40 details::IDefaultTitleAccessorInternal *GetInternal() override {
41 return &mInstance;
42 }
43
44 void InitInternalVtable() {
45 mVTable = {.instance = this,
46 .GetFn = &GetWrapper};
47 mInstance.vtable = &mVTable;
48 }
49
50 details::IDefaultTitleAccessorInternal mInstance{};
51 details::IDefaultTitleAccessorInternalVTable mVTable{};
52 };
53
55} // namespace nn::sl
56
57#endif
Result value type used by nn libraries.
Definition result.h:68
~IDefaultTitleAccessor() override=default
IDefaultTitleAccessor & operator=(IDefaultTitleAccessor &&src) noexcept
IDefaultTitleAccessor(IDefaultTitleAccessor &src)
IDefaultTitleAccessor & operator=(const IDefaultTitleAccessor &other)
virtual nn::Result Get(TitleInfo *outTitleInfos, int *outTitleInfosSize, int maxTitleInfos)=0
details::IDefaultTitleAccessorBase & GetDefaultDefaultTitleAccessor()