wut v1.8.0
Wii U Toolchain
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IKillerNotificationAccessorDetails.h
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1#pragma once
2
4#include <nn/result.h>
5#include <nn/sl/sl_cpp.h>
6#include <wut.h>
7
8#ifdef __cplusplus
9
10namespace nn::sl {
11 class KillerNotificationSelector;
12 namespace details {
13 class IKillerNotificationAccessorBase;
15
17
29
33 WUT_CHECK_SIZE(IKillerNotificationAccessorInternal, 0x04);
34 WUT_CHECK_OFFSET(IKillerNotificationAccessorInternal, 0x00, vtable);
35
48
67
68 } // namespace details
69
70} // namespace nn::sl
71
72#endif
Result value type used by nn libraries.
Definition result.h:68
@ LEVEL_FATAL
Definition result.h:73
@ RESULT_MODULE_NN_SL
Definition result.h:114
virtual nn::Result Get(KillerNotification *outKillerNotifications, int *outKillerNotificationsNum, int maxKillerNotifications) const =0
nn::Result Get(nn::sl::KillerNotification *outKillerNotifications, int *outKillerNotificationsNum, int maxKillerNotifications) const override
KillerNotificationAccessorFromPtr(details::IKillerNotificationAccessorInternal *ptr)
nn::Result(* IKillerNotificationAccessor_GetFn)(IKillerNotificationAccessorInternal *, KillerNotification *outKillerNotifications, int *outKillerNotificationsNum, int maxKillerNotifications)
struct nn::sl::details::IKillerNotificationAccessorInternal IKillerNotificationAccessorInternal