wut v1.8.0
Wii U Toolchain
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IWhiteListAccessor.h
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1#pragma once
2
3#include <nn/result.h>
5#include <nn/sl/sl_cpp.h>
6#include <wut.h>
7
8#ifdef __cplusplus
9
10namespace nn::sl {
11
13
14 public:
16 InitInternalVtable();
17 }
18
20 InitInternalVtable();
21 }
22
24 InitInternalVtable();
25 return *this;
26 }
27
29 InitInternalVtable();
30 return *this;
31 }
32
33 ~IWhiteListAccessor() override = default;
34
35 private:
36 static nn::Result GetWrapper(details::IWhiteListAccessorInternal *instance, nn::sl::WhiteList *outWhiteList) {
37 return instance->vtable->instance->Get(outWhiteList);
38 }
39
40 details::IWhiteListAccessorInternal *GetInternal() override {
41 return &mInstance;
42 }
43
44 void InitInternalVtable() {
45
46 mVTable = {.instance = this,
47 .GetFn = &GetWrapper};
48 mInstance.vtable = &mVTable;
49 }
50
51 details::IWhiteListAccessorInternal mInstance{};
52 details::IWhiteListAccessorInternalVTable mVTable{};
53 };
54
56} // namespace nn::sl
57
58#endif
Result value type used by nn libraries.
Definition result.h:68
IWhiteListAccessor(IWhiteListAccessor &src)
IWhiteListAccessor & operator=(const IWhiteListAccessor &other)
~IWhiteListAccessor() override=default
IWhiteListAccessor & operator=(IWhiteListAccessor &&src) noexcept
virtual nn::Result Get(nn::sl::WhiteList *outWhiteList) const =0
details::IWhiteListAccessorBase & GetDefaultWhiteListAccessor()