wut
v1.7.0
Wii U Toolchain
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Go to the source code of this file.
Typedefs | |
typedef uint32_t | ACConfigId |
An ID number representing a network configuration. More... | |
Functions | |
NNResult | ACInitialize () |
Initialise the Auto Connect library. More... | |
void | ACFinalize () |
Cleanup the Auto Connect library. More... | |
NNResult | ACConnect () |
Connects synchronically to a network, using the default configuration May be blocking until the console successfully connects or has an timeout. More... | |
NNResult | ACConnectAsync () |
Connects asynchronically to a network, using the default configuration. More... | |
NNResult | ACClose () |
Closes connections made with ACConnect. More... | |
NNResult | ACGetCloseStatus () |
NNResult | ACIsApplicationConnected (BOOL *connected) |
Checks whether the console is currently connected to a network. More... | |
NNResult | ACGetStartupId (ACConfigId *configId) |
Gets the default connection configuration id. More... | |
NNResult | ACConnectWithConfigId (ACConfigId configId) |
Connects to a network, using the configuration represented by the given ACConfigId. More... | |
NNResult | ACGetAssignedAddress (uint32_t *ip) |
Gets the IP address assosciated with the currently active connection. More... | |