wut  v1.5.0
Wii U Toolchain
ac_c.h
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1 #pragma once
2 #include <wut.h>
3 #include <nn/result.h>
4 
12 #ifdef __cplusplus
13 extern "C" {
14 #endif
15 
20 typedef uint32_t ACConfigId;
21 
35 
43 void
45 
56 
66 
76 
79 
89 
102 NNResult
104 
116 NNResult
118 
131 NNResult
132 ACGetAssignedAddress(uint32_t *ip);
133 
134 #ifdef __cplusplus
135 }
136 #endif
137 
NNResult ACInitialize()
Initialise the Auto Connect library.
NNResult ACGetAssignedAddress(uint32_t *ip)
Gets the IP address assosciated with the currently active connection.
NNResult ACClose()
Closes connections made with ACConnect.
uint32_t ACConfigId
An ID number representing a network configuration.
Definition: ac_c.h:20
void ACFinalize()
Cleanup the Auto Connect library.
NNResult ACGetCloseStatus()
NNResult ACIsApplicationConnected(BOOL *connected)
Checks whether the console is currently connected to a network.
NNResult ACConnectWithConfigId(ACConfigId configId)
Connects to a network, using the configuration represented by the given ACConfigId.
NNResult ACGetStartupId(ACConfigId *configId)
Gets the default connection configuration id.
NNResult ACConnect()
Connects synchronically to a network, using the default configuration May be blocking until the conso...
NNResult ACConnectAsync()
Connects asynchronically to a network, using the default configuration.
Result structure for nn libraries.
Definition: result.h:20
int32_t BOOL
Definition: wut_types.h:7