wut v1.8.0
Wii U Toolchain
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ac_c.h
Go to the documentation of this file.
1#pragma once
2#include <wut.h>
3#include <nn/result.h>
4
12#ifdef __cplusplus
13extern "C" {
14#endif
15
20typedef uint32_t ACConfigId;
21
35
43void
45
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133
134#ifdef __cplusplus
135}
136#endif
137
NNResult ACInitialize()
Initialise the Auto Connect library.
NNResult ACGetAssignedAddress(uint32_t *ip)
Gets the IP address assosciated with the currently active connection.
NNResult ACClose()
Closes connections made with ACConnect.
uint32_t ACConfigId
An ID number representing a network configuration.
Definition ac_c.h:20
void ACFinalize()
Cleanup the Auto Connect library.
NNResult ACGetCloseStatus()
NNResult ACIsApplicationConnected(BOOL *connected)
Checks whether the console is currently connected to a network.
NNResult ACConnectWithConfigId(ACConfigId configId)
Connects to a network, using the configuration represented by the given ACConfigId.
NNResult ACGetStartupId(ACConfigId *configId)
Gets the default connection configuration id.
NNResult ACConnect()
Connects synchronically to a network, using the default configuration May be blocking until the conso...
NNResult ACConnectAsync()
Connects asynchronically to a network, using the default configuration.
Result structure for nn libraries.
Definition result.h:20
int32_t BOOL
Definition wut_types.h:7