#include <wut.h>
#include "resource.h"
Go to the source code of this file.
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BOOL | GX2RBufferExists (GX2RBuffer *buffer) |
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BOOL | GX2RCreateBuffer (GX2RBuffer *buffer) |
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BOOL | GX2RCreateBufferUserMemory (GX2RBuffer *buffer, void *memory, uint32_t size) |
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void | GX2RDestroyBufferEx (GX2RBuffer *buffer, GX2RResourceFlags flags) |
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uint32_t | GX2RGetBufferAlignment (GX2RResourceFlags flags) |
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uint32_t | GX2RGetBufferAllocationSize (GX2RBuffer *buffer) |
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void | GX2RInvalidateBuffer (GX2RBuffer *buffer, GX2RResourceFlags flags) |
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void * | GX2RLockBufferEx (GX2RBuffer *buffer, GX2RResourceFlags flags) |
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void | GX2RUnlockBufferEx (GX2RBuffer *buffer, GX2RResourceFlags flags) |
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void | GX2RSetVertexUniformBlock (GX2RBuffer *buffer, uint32_t location, uint32_t offset) |
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void | GX2RSetPixelUniformBlock (GX2RBuffer *buffer, uint32_t location, uint32_t offset) |
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void | GX2RSetGeometryUniformBlock (GX2RBuffer *buffer, uint32_t location, uint32_t offset) |
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