wut v1.8.0
Wii U Toolchain
Loading...
Searching...
No Matches
cmpt.h
Go to the documentation of this file.
1#pragma once
2#include <wut.h>
3
11#ifdef __cplusplus
12extern "C" {
13#endif
14
20
28int32_t
29CMPTGetDataSize(uint32_t* outSize);
30
37int32_t
38CMPTLaunchTitle(void* dataBuffer, uint32_t bufferSize, uint64_t titleId);
39
46int32_t
47CMPTLaunchMenu(void* dataBuffer, uint32_t bufferSize);
48
55int32_t
56CMPTLaunchDataManager(void* dataBuffer, uint32_t bufferSize);
57
64int32_t
66
73int32_t
75
76#ifdef __cplusplus
77}
78#endif
79
int32_t CMPTAcctSetScreenType(CmptScreenType type)
Sets the screen type.
int32_t CMPTLaunchMenu(void *dataBuffer, uint32_t bufferSize)
Launches vWii System Menu.
CmptScreenType
Definition cmpt.h:15
int32_t CMPTCheckScreenState(void)
Checks if the current screen configuration is valid.
int32_t CMPTGetDataSize(uint32_t *outSize)
Gets the required size which needs to be allocated for the "dataBuffer".
int32_t CMPTLaunchTitle(void *dataBuffer, uint32_t bufferSize, uint64_t titleId)
Launches the specified vWii title.
int32_t CMPTLaunchDataManager(void *dataBuffer, uint32_t bufferSize)
Launches vWii Data Management.
@ CMPT_SCREEN_TYPE_TV
Definition cmpt.h:16
@ CMPT_SCREEN_TYPE_BOTH
Definition cmpt.h:18
@ CMPT_SCREEN_TYPE_DRC
Definition cmpt.h:17