wut  v1.7.0
Wii U Toolchain
Data Structures | Namespaces | Enumerations
Cafe.h File Reference
#include <wut.h>
#include <nn/result.h>
#include <nn/cfg/CTR.h>
#include <nn/uds/NodeInformation.h>
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Data Structures

class  Server
 
class  ServerPrivate
 

Namespaces

 nn
 
 nn::dlp
 
 nn::dlp::Cafe
 

Enumerations

enum  PollStateChangeFlags : uint8_t { DLP_POLL_NONBLOCK = 1 << 0 }
 
enum class  ClientState : uint32_t {
  Accepted = 5 ,
  Receiving = 6 ,
  Ready = 7 ,
  Connecting = 64
}
 Represents the client state. More...
 
enum class  ServerState : uint32_t {
  Uninitialized = 0 ,
  Idle = 1 ,
  Open = 2 ,
  DistributingInternal = 7 ,
  Distributed = 8 ,
  Finished = 9 ,
  Failed = 10 ,
  Distributing = 11
}
 Represents the server state. All values between 3 and 7 are considered internal state. More...