wut
v1.7.0
Wii U Toolchain
|
Typedefs | |
typedef struct GX2ColorBuffer | GX2ColorBuffer |
typedef struct GX2DepthBuffer | GX2DepthBuffer |
Functions | |
void | GX2ClearColor (GX2ColorBuffer *colorBuffer, float red, float green, float blue, float alpha) |
void | GX2ClearDepthStencilEx (GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil, GX2ClearFlags clearMode) |
void | GX2ClearBuffersEx (GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, float depth, uint8_t stencil, GX2ClearFlags clearMode) |
void | GX2SetClearDepth (GX2DepthBuffer *depthBuffer, float depth) |
void | GX2SetClearStencil (GX2DepthBuffer *depthBuffer, uint8_t stencil) |
void | GX2SetClearDepthStencil (GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil) |
typedef struct GX2ColorBuffer GX2ColorBuffer |
typedef struct GX2DepthBuffer GX2DepthBuffer |
void GX2ClearColor | ( | GX2ColorBuffer * | colorBuffer, |
float | red, | ||
float | green, | ||
float | blue, | ||
float | alpha | ||
) |
void GX2ClearDepthStencilEx | ( | GX2DepthBuffer * | depthBuffer, |
float | depth, | ||
uint8_t | stencil, | ||
GX2ClearFlags | clearMode | ||
) |
void GX2ClearBuffersEx | ( | GX2ColorBuffer * | colorBuffer, |
GX2DepthBuffer * | depthBuffer, | ||
float | red, | ||
float | green, | ||
float | blue, | ||
float | alpha, | ||
float | depth, | ||
uint8_t | stencil, | ||
GX2ClearFlags | clearMode | ||
) |
void GX2SetClearDepth | ( | GX2DepthBuffer * | depthBuffer, |
float | depth | ||
) |
void GX2SetClearStencil | ( | GX2DepthBuffer * | depthBuffer, |
uint8_t | stencil | ||
) |
void GX2SetClearDepthStencil | ( | GX2DepthBuffer * | depthBuffer, |
float | depth, | ||
uint8_t | stencil | ||
) |