wut v1.8.0
Wii U Toolchain
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clear.h
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1#pragma once
2#include <wut.h>
3#include "enum.h"
4
11#ifdef __cplusplus
12extern "C" {
13#endif
14
17
18void
20 float red,
21 float green,
22 float blue,
23 float alpha);
24
25void
27 float depth,
28 uint8_t stencil,
29 GX2ClearFlags clearMode);
30
31void
33 GX2DepthBuffer *depthBuffer,
34 float red,
35 float green,
36 float blue,
37 float alpha,
38 float depth,
39 uint8_t stencil,
40 GX2ClearFlags clearMode);
41
42void
44 float depth);
45
46void
48 uint8_t stencil);
49
50void
52 float depth,
53 uint8_t stencil);
54
55#ifdef __cplusplus
56}
57#endif
58
void GX2SetClearStencil(GX2DepthBuffer *depthBuffer, uint8_t stencil)
void GX2SetClearDepth(GX2DepthBuffer *depthBuffer, float depth)
void GX2ClearColor(GX2ColorBuffer *colorBuffer, float red, float green, float blue, float alpha)
void GX2ClearBuffersEx(GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, float depth, uint8_t stencil, GX2ClearFlags clearMode)
void GX2ClearDepthStencilEx(GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil, GX2ClearFlags clearMode)
void GX2SetClearDepthStencil(GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil)
GX2ClearFlags
Definition enum.h:171