void GX2SetClearStencil(GX2DepthBuffer *depthBuffer, uint8_t stencil)
void GX2SetClearDepth(GX2DepthBuffer *depthBuffer, float depth)
void GX2ClearColor(GX2ColorBuffer *colorBuffer, float red, float green, float blue, float alpha)
void GX2ClearBuffersEx(GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, float depth, uint8_t stencil, GX2ClearFlags clearMode)
void GX2ClearDepthStencilEx(GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil, GX2ClearFlags clearMode)
void GX2SetClearDepthStencil(GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil)