53 WUT_CHECK_OFFSET(
GX2Surface, 0x1c, resourceFlags);
56 WUT_CHECK_OFFSET(
GX2Surface, 0x28, mipmapSize);
62 WUT_CHECK_OFFSET(
GX2Surface, 0x40, mipLevelOffset);
116 WUT_CHECK_OFFSET(
GX2Rect, 0x0, left);
117 WUT_CHECK_OFFSET(
GX2Rect, 0x4, top);
118 WUT_CHECK_OFFSET(
GX2Rect, 0x8, right);
119 WUT_CHECK_OFFSET(
GX2Rect, 0xc, bottom);
137 uint32_t *outAlignment);
142 uint32_t *outAlignment);
uint32_t mipLevelOffset[13]
void GX2InitColorBufferRegs(GX2ColorBuffer *colorBuffer)
void GX2CalcColorBufferAuxInfo(GX2ColorBuffer *surface, uint32_t *outSize, uint32_t *outAlignment)
void GX2ResolveAAColorBuffer(const GX2ColorBuffer *srcColorBuffer, GX2Surface *dstSurface, uint32_t dstMip, uint32_t dstSlice)
void GX2SetColorBuffer(const GX2ColorBuffer *colorBuffer, GX2RenderTarget target)
void GX2InitDepthBufferRegs(GX2DepthBuffer *depthBuffer)
void GX2CopySurfaceEx(const GX2Surface *src, uint32_t srcLevel, uint32_t srcDepth, GX2Surface *dst, uint32_t dstLevel, uint32_t dstDepth, uint32_t numRects, GX2Rect *srcRects, GX2Point *dstPoints)
uint32_t GX2GetSurfaceSwizzle(const GX2Surface *surface)
void GX2CalcDepthBufferHiZInfo(GX2DepthBuffer *depthBuffer, uint32_t *outSize, uint32_t *outAlignment)
void GX2SetDepthBuffer(const GX2DepthBuffer *depthBuffer)
void GX2SetSurfaceSwizzle(GX2Surface *surface, uint32_t swizzle)
void GX2InitDepthBufferHiZEnable(GX2DepthBuffer *depthBuffer, BOOL enable)
void GX2CalcSurfaceSizeAndAlignment(GX2Surface *surface)
void GX2CopySurface(const GX2Surface *src, uint32_t srcLevel, uint32_t srcDepth, GX2Surface *dst, uint32_t dstLevel, uint32_t dstDepth)