wut
v1.7.0
Wii U Toolchain
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Go to the source code of this file.
Typedefs | |
typedef struct GX2ColorBuffer | GX2ColorBuffer |
typedef struct GX2DepthBuffer | GX2DepthBuffer |
Functions | |
void | GX2ClearColor (GX2ColorBuffer *colorBuffer, float red, float green, float blue, float alpha) |
void | GX2ClearDepthStencilEx (GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil, GX2ClearFlags clearMode) |
void | GX2ClearBuffersEx (GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, float depth, uint8_t stencil, GX2ClearFlags clearMode) |
void | GX2SetClearDepth (GX2DepthBuffer *depthBuffer, float depth) |
void | GX2SetClearStencil (GX2DepthBuffer *depthBuffer, uint8_t stencil) |
void | GX2SetClearDepthStencil (GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil) |