wut v1.8.0
Wii U Toolchain
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displaylist.h
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1#pragma once
2#include <wut.h>
3
10#ifdef __cplusplus
11extern "C" {
12#endif
13
14void
15GX2BeginDisplayListEx(void *displayList,
16 uint32_t bytes,
17 BOOL unk1);
18
19uint32_t
20GX2EndDisplayList(void *displayList);
21
22void
23GX2DirectCallDisplayList(const void *displayList,
24 uint32_t bytes);
25
26void
27GX2CallDisplayList(const void *displayList,
28 uint32_t bytes);
29
30BOOL
32
33BOOL
34GX2GetCurrentDisplayList(void **outDisplayList,
35 uint32_t *outSize);
36
37void
38GX2CopyDisplayList(const void *displayList,
39 uint32_t bytes);
40
41#ifdef __cplusplus
42}
43#endif
44
void GX2CopyDisplayList(const void *displayList, uint32_t bytes)
BOOL GX2GetCurrentDisplayList(void **outDisplayList, uint32_t *outSize)
BOOL GX2GetDisplayListWriteStatus()
void GX2DirectCallDisplayList(const void *displayList, uint32_t bytes)
void GX2BeginDisplayListEx(void *displayList, uint32_t bytes, BOOL unk1)
void GX2CallDisplayList(const void *displayList, uint32_t bytes)
uint32_t GX2EndDisplayList(void *displayList)
int32_t BOOL
Definition wut_types.h:7