wut
v1.7.0
Wii U Toolchain
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Go to the source code of this file.
Data Structures | |
struct | GX2DisplayListOverrunData |
Typedefs | |
typedef struct GX2DisplayListOverrunData | GX2DisplayListOverrunData |
typedef void(* | GX2EventCallbackFunction) (GX2EventType, void *) |
Functions | |
BOOL | GX2DrawDone () |
void | GX2WaitForVsync () |
void | GX2WaitForFlip () |
void | GX2SetEventCallback (GX2EventType type, GX2EventCallbackFunction func, void *userData) |
void | GX2GetEventCallback (GX2EventType type, GX2EventCallbackFunction *funcOut, void **userDataOut) |
OSTime | GX2GetRetiredTimeStamp () |
OSTime | GX2GetLastSubmittedTimeStamp () |
void | GX2GetSwapStatus (uint32_t *swapCount, uint32_t *flipCount, OSTime *lastFlip, OSTime *lastVsync) |
BOOL | GX2WaitTimeStamp (OSTime time) |