wut  v1.7.0
Wii U Toolchain
Data Structures | Typedefs | Functions
event.h File Reference
#include <wut.h>
#include <coreinit/time.h>
#include "enum.h"
Include dependency graph for event.h:

Go to the source code of this file.

Data Structures

struct  GX2DisplayListOverrunData
 

Typedefs

typedef struct GX2DisplayListOverrunData GX2DisplayListOverrunData
 
typedef void(* GX2EventCallbackFunction) (GX2EventType, void *)
 

Functions

BOOL GX2DrawDone ()
 
void GX2WaitForVsync ()
 
void GX2WaitForFlip ()
 
void GX2SetEventCallback (GX2EventType type, GX2EventCallbackFunction func, void *userData)
 
void GX2GetEventCallback (GX2EventType type, GX2EventCallbackFunction *funcOut, void **userDataOut)
 
OSTime GX2GetRetiredTimeStamp ()
 
OSTime GX2GetLastSubmittedTimeStamp ()
 
void GX2GetSwapStatus (uint32_t *swapCount, uint32_t *flipCount, OSTime *lastFlip, OSTime *lastVsync)
 
BOOL GX2WaitTimeStamp (OSTime time)