263 WUT_UNKNOWN_BYTES(0x01);
274 WUT_UNKNOWN_BYTES(0x02);
296 WUT_UNKNOWN_BYTES(0x8);
302WUT_CHECK_OFFSET(
VPADStatus, 0x14, rightStick);
303WUT_CHECK_OFFSET(
VPADStatus, 0x1C, accelorometer);
308WUT_CHECK_OFFSET(
VPADStatus, 0x5A, tpFiltered1);
309WUT_CHECK_OFFSET(
VPADStatus, 0x62, tpFiltered2);
312WUT_CHECK_OFFSET(
VPADStatus, 0xA0, slideVolume);
315WUT_CHECK_OFFSET(
VPADStatus, 0xA3, slideVolumeEx);
476 float *outPlayRadius,
477 float *outSensitivity);
555 float rotationDegree,
561 float rotationDegree,
567 float *outRotationDegree,
573 float *outRotationDegree,
VPADChan
Wii U GamePad channel.