263 WUT_UNKNOWN_BYTES(0x01);
274 WUT_UNKNOWN_BYTES(0x02);
296 WUT_UNKNOWN_BYTES(0x8);
301 WUT_CHECK_OFFSET(
VPADStatus, 0x0C, leftStick);
302 WUT_CHECK_OFFSET(
VPADStatus, 0x14, rightStick);
303 WUT_CHECK_OFFSET(
VPADStatus, 0x1C, accelorometer);
308 WUT_CHECK_OFFSET(
VPADStatus, 0x5A, tpFiltered1);
309 WUT_CHECK_OFFSET(
VPADStatus, 0x62, tpFiltered2);
310 WUT_CHECK_OFFSET(
VPADStatus, 0x6C, direction);
312 WUT_CHECK_OFFSET(
VPADStatus, 0xA0, slideVolume);
314 WUT_CHECK_OFFSET(
VPADStatus, 0xA2, micStatus);
315 WUT_CHECK_OFFSET(
VPADStatus, 0xA3, slideVolumeEx);
476 float *outPlayRadius,
477 float *outSensitivity);
555 float rotationDegree,
561 float rotationDegree,
567 float *outRotationDegree,
573 float *outRotationDegree,
VPADChan
Wii U GamePad channel.