wut  v1.7.0
Wii U Toolchain
Data Structures | Typedefs | Functions
sampler.h File Reference
#include <wut.h>
#include "enum.h"
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Data Structures

struct  GX2Sampler
 

Typedefs

typedef struct GX2Sampler GX2Sampler
 

Functions

void GX2InitSampler (GX2Sampler *sampler, GX2TexClampMode clampMode, GX2TexXYFilterMode minMagFilterMode)
 
void GX2InitSamplerBorderType (GX2Sampler *sampler, GX2TexBorderType borderType)
 
void GX2InitSamplerClamping (GX2Sampler *sampler, GX2TexClampMode clampX, GX2TexClampMode clampY, GX2TexClampMode clampZ)
 
void GX2InitSamplerDepthCompare (GX2Sampler *sampler, GX2CompareFunction depthCompare)
 
void GX2InitSamplerFilterAdjust (GX2Sampler *sampler, BOOL highPrecision, GX2TexMipPerfMode perfMip, GX2TexZPerfMode perfZ)
 
void GX2InitSamplerLOD (GX2Sampler *sampler, float lodMin, float lodMax, float lodBias)
 
void GX2InitSamplerLODAdjust (GX2Sampler *sampler, float unk1, BOOL unk2)
 
void GX2InitSamplerRoundingMode (GX2Sampler *sampler, GX2RoundingMode roundingMode)
 
void GX2InitSamplerXYFilter (GX2Sampler *sampler, GX2TexXYFilterMode filterMag, GX2TexXYFilterMode filterMin, GX2TexAnisoRatio maxAniso)
 
void GX2InitSamplerZMFilter (GX2Sampler *sampler, GX2TexZFilterMode filterZ, GX2TexMipFilterMode filterMip)