wut v1.8.0
Wii U Toolchain
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state.h
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1#pragma once
2
3#include <wut.h>
4#include "enum.h"
5
12#ifdef __cplusplus
13extern "C" {
14#endif
15
16void
17GX2Init(uint32_t *attributes);
18
19void
21
22void
24
25void
26GX2ResetGPU(uint32_t unknown);
27
31int
33
34#ifdef __cplusplus
35}
36#endif
37
void GX2Shutdown()
int GX2GetMainCoreId()
void GX2Init(uint32_t *attributes)
void GX2ResetGPU(uint32_t unknown)
void GX2Flush()