wut
v1.7.0
Wii U Toolchain
include
gx2
state.h
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#pragma once
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#include <
wut.h
>
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#include "
enum.h
"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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void
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GX2Init
(uint32_t *attributes);
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void
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GX2Shutdown
();
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void
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GX2Flush
();
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void
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GX2ResetGPU
(uint32_t unknown);
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int
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GX2GetMainCoreId
();
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#ifdef __cplusplus
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}
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#endif
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enum.h
GX2Shutdown
void GX2Shutdown()
GX2GetMainCoreId
int GX2GetMainCoreId()
GX2Init
void GX2Init(uint32_t *attributes)
GX2ResetGPU
void GX2ResetGPU(uint32_t unknown)
GX2Flush
void GX2Flush()
wut.h
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