wut
v1.7.0
Wii U Toolchain
|
#include <wut.h>
Go to the source code of this file.
Macros | |
#define | GX2_SEL_MASK(x, y, z, w) (((x) << 24) | ((y) << 16) | ((z) << 8) | (w)) |
#define | GX2_COMP_MAP(x, y, z, w) (((x) << 24) | ((y) << 16) | ((z) << 8) | (w)) |
Typedefs | |
typedef enum GX2_SQ_SEL | GX2_SQ_SEL |
Enumerations | |
enum | GX2_SQ_SEL { GX2_SQ_SEL_X = 0 , GX2_SQ_SEL_Y = 1 , GX2_SQ_SEL_Z = 2 , GX2_SQ_SEL_W = 3 , GX2_SQ_SEL_R = 0 , GX2_SQ_SEL_G = 1 , GX2_SQ_SEL_B = 2 , GX2_SQ_SEL_A = 3 , GX2_SQ_SEL_0 = 4 , GX2_SQ_SEL_1 = 5 , GX2_SQ_SEL_MASK = 7 } |