wut v1.8.0
Wii U Toolchain
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utils.h
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1#pragma once
2#include <wut.h>
3
10#ifdef __cplusplus
11extern "C" {
12#endif
13
30
31#define GX2_SEL_MASK(x, y, z, w) (((x) << 24) | ((y) << 16) | ((z) << 8) | (w))
32#define GX2_COMP_MAP(x, y, z, w) (((x) << 24) | ((y) << 16) | ((z) << 8) | (w))
33
34#ifdef __cplusplus
35}
36#endif
37
GX2_SQ_SEL
Definition utils.h:15
@ GX2_SQ_SEL_B
Definition utils.h:23
@ GX2_SQ_SEL_Y
Definition utils.h:17
@ GX2_SQ_SEL_W
Definition utils.h:19
@ GX2_SQ_SEL_1
Definition utils.h:27
@ GX2_SQ_SEL_X
Definition utils.h:16
@ GX2_SQ_SEL_G
Definition utils.h:22
@ GX2_SQ_SEL_0
Definition utils.h:26
@ GX2_SQ_SEL_A
Definition utils.h:24
@ GX2_SQ_SEL_R
Definition utils.h:21
@ GX2_SQ_SEL_MASK
Definition utils.h:28
@ GX2_SQ_SEL_Z
Definition utils.h:18