wut  v1.5.0
Wii U Toolchain
utils.h
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1 #pragma once
2 #include <wut.h>
3 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 typedef enum GX2_SQ_SEL
15 {
20 
25 
30 
31 #define GX2_SEL_MASK(x, y, z, w) (((x) << 24) | ((y) << 16) | ((z) << 8) | (w))
32 #define GX2_COMP_MAP(x, y, z, w) (((x) << 24) | ((y) << 16) | ((z) << 8) | (w))
33 
34 #ifdef __cplusplus
35 }
36 #endif
37 
GX2_SQ_SEL
Definition: utils.h:15
@ GX2_SQ_SEL_B
Definition: utils.h:23
@ GX2_SQ_SEL_Y
Definition: utils.h:17
@ GX2_SQ_SEL_W
Definition: utils.h:19
@ GX2_SQ_SEL_1
Definition: utils.h:27
@ GX2_SQ_SEL_X
Definition: utils.h:16
@ GX2_SQ_SEL_G
Definition: utils.h:22
@ GX2_SQ_SEL_0
Definition: utils.h:26
@ GX2_SQ_SEL_A
Definition: utils.h:24
@ GX2_SQ_SEL_R
Definition: utils.h:21
@ GX2_SQ_SEL_MASK
Definition: utils.h:28
@ GX2_SQ_SEL_Z
Definition: utils.h:18