wut v1.8.0
Wii U Toolchain
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#include <nn/result.h>
#include <nn/sl/IBlackListAccessor.h>
#include <nn/sl/IDefaultTitleAccessor.h>
#include <nn/sl/IPreferentialTitleAccessor.h>
#include <nn/sl/ISettingAccessor.h>
#include <nn/sl/IWhiteListAccessor.h>
#include <nn/sl/TitleListCache.h>
#include <wut.h>
Go to the source code of this file.
Data Structures | |
struct | QuickStartApplicationSelectorInternal |
class | QuickStartApplicationSelector |
Namespaces | |
namespace | nn |
namespace | nn::sl |
namespace | nn::sl::details |
Typedefs | |
typedef struct nn::sl::details::QuickStartApplicationSelectorInternal | QuickStartApplicationSelectorInternal |
struct nn::sl::details::QuickStartApplicationSelectorInternal |
Definition at line 16 of file QuickStartApplicationSelector.h.
Data Fields | ||
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IPreferentialTitleAccessorInternal * | preferentialTitleAccessor | |
IDefaultTitleAccessorInternal * | defaultTitleAccessor | |
IWhiteListAccessorInternal * | whiteListAccessor | |
ITitleListCacheInternal * | titleListCache | |
ISettingAccessorInternal * | settingsAccessor | |
IBlackListAccessorInternal * | blackListAccessor | |
void * | vtable |