wut
v1.7.0
Wii U Toolchain
include
gx2
aperture.h
Go to the documentation of this file.
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#pragma once
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#include <
wut.h
>
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#include "
enum.h
"
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#include "
surface.h
"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
uint32_t
GX2ApertureHandle
;
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void
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GX2AllocateTilingApertureEx
(
GX2Surface
*surface,
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uint32_t level,
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uint32_t depth,
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GX2EndianSwapMode
endian,
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GX2ApertureHandle
*outHandle,
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void
**outAddress);
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void
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GX2FreeTilingAperture
(
GX2ApertureHandle
handle);
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#ifdef __cplusplus
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}
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#endif
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enum.h
GX2AllocateTilingApertureEx
void GX2AllocateTilingApertureEx(GX2Surface *surface, uint32_t level, uint32_t depth, GX2EndianSwapMode endian, GX2ApertureHandle *outHandle, void **outAddress)
Allocates a tiling aperture.
GX2FreeTilingAperture
void GX2FreeTilingAperture(GX2ApertureHandle handle)
Frees an allocated tiling aperture.
GX2ApertureHandle
uint32_t GX2ApertureHandle
Definition:
aperture.h:16
GX2EndianSwapMode
GX2EndianSwapMode
Definition:
enum.h:208
GX2Surface
Definition:
surface.h:23
surface.h
wut.h
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