wut v1.8.0
Wii U Toolchain
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aperture.h
Go to the documentation of this file.
1#pragma once
2#include <wut.h>
3#include "enum.h"
4#include "surface.h"
5
12#ifdef __cplusplus
13extern "C" {
14#endif
15
16typedef uint32_t GX2ApertureHandle;
17
41void
43 uint32_t level,
44 uint32_t depth,
45 GX2EndianSwapMode endian,
46 GX2ApertureHandle *outHandle,
47 void **outAddress);
48
55void
57
58#ifdef __cplusplus
59}
60#endif
61
void GX2AllocateTilingApertureEx(GX2Surface *surface, uint32_t level, uint32_t depth, GX2EndianSwapMode endian, GX2ApertureHandle *outHandle, void **outAddress)
Allocates a tiling aperture.
void GX2FreeTilingAperture(GX2ApertureHandle handle)
Frees an allocated tiling aperture.
uint32_t GX2ApertureHandle
Definition aperture.h:16
GX2EndianSwapMode
Definition enum.h:208