wut  v1.7.0
Wii U Toolchain
Typedefs | Enumerations | Functions
savedframe.h File Reference
#include <wut.h>
Include dependency graph for savedframe.h:

Go to the source code of this file.

Typedefs

typedef enum OSSavedFrameType OSSavedFrameType
 
typedef enum OSSavedFrameScreen OSSavedFrameScreen
 

Enumerations

enum  OSSavedFrameType {
  OS_SAVED_FRAME_A = 0 ,
  OS_SAVED_FRAME_B = 1
}
 
enum  OSSavedFrameScreen {
  OS_SAVED_FRAME_SCREEN_TV = 2 ,
  OS_SAVED_FRAME_SCREEN_DRC = 4
}
 

Functions

uint32_t __OSClearSavedFrame (OSSavedFrameType type, OSSavedFrameScreen screen)
 
void __OSGetSavedFrame (OSSavedFrameScreen screen, void *outPtr, uint32_t ptr_size)
 Gets the GX2Texture saved via __OSSetSavedFrame. More...
 
void __OSGetSavedFrameA (OSSavedFrameScreen screen, void *outPtr, uint32_t ptr_size)
 Gets the GX2Texture saved via __OSSetSavedFrame. More...
 
void __OSGetSavedFrameB (OSSavedFrameScreen screen, void *outPtr, uint32_t ptr_size)
 Gets the GX2Texture saved via __OSSetSavedFrame. More...
 
BOOL __OSGetSavedFrameGammaA (OSSavedFrameScreen screen, float *outGamma)
 
BOOL __OSGetSavedFrameGammaB (OSSavedFrameScreen screen, float *outGamma)
 
void * __OSGetSavedFramePtr (OSSavedFrameType type, OSSavedFrameScreen screen)
 
void * __OSGetSavedFramePtrForRead (OSSavedFrameScreen screen)
 
void * __OSGetSavedFramePtrForWrite (OSSavedFrameScreen screen)
 
uint32_t __OSGetSavedFrames ()
 
uint32_t __OSGetSavedFramesA ()
 
uint32_t __OSGetSavedFramesB ()
 
void __OSResetSavedFrame (OSSavedFrameScreen screen)
 
int __OSSetSavedFrame (OSSavedFrameScreen screen, void *data, uint32_t size)
 
void __OSSetSavedFrameGamma (float gamma, OSSavedFrameScreen screen)