wut v1.8.0
Wii U Toolchain
Loading...
Searching...
No Matches
swap.h
Go to the documentation of this file.
1#pragma once
2#include <wut.h>
3#include "enum.h"
4
11#ifdef __cplusplus
12extern "C" {
13#endif
14
16typedef struct GX2Texture GX2Texture;
17
18void
20 GX2ScanTarget scanTarget);
21
22void
24
25BOOL
27 GX2Texture *texture);
28
29BOOL
31 float *gammaOut);
32
33uint32_t
35
36void
37GX2SetSwapInterval(uint32_t interval);
38
39#ifdef __cplusplus
40}
41#endif
42
GX2ScanTarget
Definition enum.h:340
void GX2CopyColorBufferToScanBuffer(const GX2ColorBuffer *buffer, GX2ScanTarget scanTarget)
BOOL GX2GetLastFrame(GX2ScanTarget scanTarget, GX2Texture *texture)
void GX2SwapScanBuffers()
uint32_t GX2GetSwapInterval()
BOOL GX2GetLastFrameGamma(GX2ScanTarget scanTarget, float *gammaOut)
void GX2SetSwapInterval(uint32_t interval)
int32_t BOOL
Definition wut_types.h:7